Cyberpunk 2077


Cyberpunk 2077 is a 2020 action role-playing video game developed and published by CD Projekt. It was released for Microsoft Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and will come out for PlayStation 5 and Xbox Series X/S in 2021. The story takes place in Night City, an open world set in the Cyberpunk universe. Players assume the first-person perspective of a customizable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat.


Cyberpunk 2077 was developed using the REDengine 4 by a team of around 500 people, exceeding the number that worked on the studio's previous game The Witcher 3: Wild Hunt (2015). CD Projekt launched a new division in Wrocław, Poland, and partnered with Digital Scapes, Nvidia, QLOC, and Jali Research to aid the production. Cyberpunk creator Mike Pondsmith was a consultant, and actor Keanu Reeves has a starring role. The original score was led by Marcin Przybyłowicz, featuring the contributions of several licensed artists.

Cyberpunk 2077 Gameplay

Cyberpunk 2077 is played in a first-person perspective as V, a mercenary whose voice, face, hairstyles, body type and modifications, background, and clothing are customizable. Stat categories Body, Intelligence, Reflexes, Technical, and Cool are influenced by the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). V must consult a "ripper doc" to upgrade and purchase cyber-ware implants; black markets offer military-grade abilities.


The rarity of any given equipment is shown by a colored tier system. V can take cover, aim, run, jump, double jump, and slide. Melee strikes can be dealt with close-combat weapons. There are three types of ranged weapons, all of which can be customized and modified Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets).


Ranged weapons are equipped to ricochet bullets in a target's direction and slow them down in bullet time. Four types of damage can be inflicted and resisted Physical, Thermal, EMP, and Chemical. Weapon use increases accuracy and reloading speed, which is manifested in character animations. Gunsmiths repair and upgrade weapons. The game can be completed without killing anyone, with non-lethal options for weapons and cyber-ware.]


The open-world metropolis Night City, California, consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Its surrounding area, the Badlands, can also be explored.


V navigates these locations on foot and in vehicles, which are subject to either a third- or first-person view. Pedestrians are vulnerable to vehicular collisions. Depending on the location, law enforcement may be alerted if V commits a crime. Radio stations are available to listen to.


The full day-night cycle and dynamic weather affect the way non-player characters (NPCs) behave. V owns an apartment and a garage.


Night City features non-English-speaking characters, whose languages can be translated with special implants. "Braindance" is a device that allows V to undergo other people's experiences. Branching dialogues enable interaction with NPCs and actions in quests.


Experience points are obtained from main quests and fuel the stats; side quests yield "street cred", unlocking skills, vendors, places, and additional quests. Quests are acquired from characters known as Fixers. Throughout the game, V is aided by various companions. Consumables, like soft drinks, are used for healing, and objects can be inspected in V's inventory. Minigames include hacking, boxing, auto racing, martial arts, and shooting ranges. Player choice leads to different endings


Night City is an American megacity in the Free State of North California, controlled by corporations and unassailed by the laws of both country and state. It sees conflict from rampant gang wars and its ruling entities contending for dominance. The city is reliant on robotics for everyday aspects like waste collection, maintenance, and public transportation.


Its visual identity is derived from the four eras it underwent austere Entropism, colorful Kitsch, imposing Neo-Militarism, and opulent Neo-Kitsch. Homelessness abounds but does not preclude cybernetic modification for the poor, giving rise to cosmetic addiction and consequent violence. These threats are dealt with by the armed force known as Psycho Squad. A trauma Team can be employed for rapid medical services. Because of the constant threat of physical harm, all citizens are allowed to openly carry firearms in public.


Cyberpunk 2077 entered pre-production with approximately fifty staff members when developer CD Projekt Red had finished The Witcher 3: Wild Hunt – Blood and Wine (2016). They later devoted a team larger than that of The Witcher 3: Wild Hunt (2015), and after it was released, began upgrading their REDengine 3 to complement Cyberpunk 2077.


CD Projekt Red was granted subventions of US$7 million by the Polish government. In March 2018, a new studio opened in Wrocław to aid the production. CD Projekt Red partnered with Digital Scapes to craft additional tools, Nvidia to achieve ray tracing in real-time, QLOC for quality assurance, and Jali Research to procedurally generate the lip sync for all ten localisations.


Stream processing and global illumination were made to function without overwhelming the central processing unit. Ray tracing enhanced the graphics of global illumination, reflections, ambient occlusion, and shadows. Originally to include multiplayer features, this was first assigned to research and development, and later declared to be a separate release.


The first-person perspective was chosen to immerse players more than what the third-person would allow. Cutscenes and gameplay were both made in first-person to seamlessly blend together. Cyberpunk 2077 features full nudity, which game director Adam Badowski said encapsulates the theme of transhumanism "the body is no longer sacrum it's profane [profane]".


The script was written in Polish and a separate team translated the dialogue into English. The quest designers, who oversaw the making of their own ideas, enabled players to decide the order in which quests are undertaken. Side quests were often made from unused parts of the main story.


Animation systems were remade to better generate muscle movement, motion capture was improved, and environments were created from prefabricated designs. Reused models had their colors and details altered. Feedback from E3 2018 influenced the non-lethal playthrough and removed the male-female option in character customization, instead of basing it on voice and body type.


Night City was designed with the help of urban planners, and its architecture drew on the style of Brutalism. The world is loaded using vertical streaming to merely render the assets that appear on the screen. By August 2018, the story was fully realized and could facilitate a complete playthrough.


The content was nearly complete in mid-2019, with the rest of the development focused largely on polishing. Staff started working from home in March 2020 due to the COVID-19 pandemic, causing a halt in localization. Despite the studio's disavowal of mandatory overtime in May and June 2019, "crunch time" was implemented in the final weeks.


Cyberpunk 2077 is based on Mike Pondsmith's Cyberpunk franchise. Pondsmith started consulting on the project in 2012. He also appears in it as a character. His follow-up to Cyberpunk V3.0, Cyberpunk Red, made an impact on the lore. Cyberpunk 2077 drew its influences from the 1982 film Blade Runner, manga and anime series Ghost in the Shell, and video games System Shock (1994) and Deus Ex (2000).


It features a motorbike from the Akira manga and anime film and a car inspired by Mad Max: Fury Road (2015). Marcello Gandini's designs from the '80s and '90s shaped most of the vehicles' looks. In July 2018, actor Keanu Reeves was approached for the role of Johnny Silverhand, codenamed Mr. Fusion to maintain secrecy.


He would lend his likeness to, voice, and do motion capture for the character. Reeves' dialogue amount is second only to that of V. Having first spent fifteen days recording his lines, Reeves was later granted his request that Silverhand's screen presence be doubled. Masane Tsukayama portrays Arasaka Corporation leader Saburo Arasaka.


Singer Grimes voices the frontwoman of Lizzy Wizzy and the Metadwarves. The Witcher 3: Wild Hunt composer Marcin Przybyłowicz wrote the score with P. T. Adamczyk and Paul Leonard-Morgan. They created seven and a half hours of music, customizing assets for every quest. Genres like a rave, intelligent dance music, and industrial had an effect on their approach, infusing the tracks with the '90s feel. Analog synthesizers were employed as much as could be achieved.


In-game radio stations play original songs by numerous licensed artists. Sebastian Stępień served as head writer and creative director until early 2019. In October 2020, Cyberpunk 2077 was released to manufacturing

Cyberpunk 2077 Release Date

Cyberpunk 2077 was announced in May 2012. In January 2013, a teaser trailer was released. The game was confirmed for Microsoft Windows the same year, and PlayStation 4 and Xbox One at E3 2018, where they revealed a second trailer and a media-exclusive, pre-alpha gameplay demonstration, displayed to the public in August, following its appearance at Gamescom.


At E3 2019, a third trailer set it up for a 16 April 2020 release. This was first delayed to 17 September, then 19 November, and finally 10 December. A second gameplay demo was shown to E3 and Gamescom attendees in 2019, fifteen minutes of which appeared online in late August after it was proclaimed for Stadia.


In February 2020, Nvidia stated that it would also be on GeForce Now. With E3 2020 canceled because of the COVID-19 pandemic, CD Projekt's online event Night City Wire showed additional trailers, more gameplay, and making-of footage. Owners of the Xbox One and PlayStation 4 versions could freely download the game on Xbox Series X/S and PlayStation 5 upon release. Next-generation ports will become available in 2021. A standalone multiplayer launches later than 2021.


The collector's edition consists of a custom box, steel book, figurine depicting a male V, hardcover artbook, metal pin set and keychain, A Visitor's Guide to Night City, embroidered patches, world compendium, Night City postcards and map, and stickers. The standard edition also contains the compendium, postcards, map, and stickers.


Digital items that come with every copy are the soundtrack, art booklet, Cyberpunk 2020 sourcebook, wallpapers, and Cyberpunk 2077: Your Voice comic. Purchases through CD Projekt's subsidiary GOG.com include the digital comic Cyberpunk 2077: Big City Dreams. Warner Bros. Interactive Entertainment distributed the game in North America. Bandai Namco Entertainment acted as a distributor for twenty-four European countries, Australia, and New Zealand. Spike Chunsoft published the physical PlayStation 4 copies in Japan.


Funko Pops were obtainable starting 16 April 2020. The World of Cyberpunk 2077, a 192-page art book, was published by Dark Horse Books on 29 July. On 9 September, Dark Horse brought out the first issue of a comic book series called Cyberpunk 2077: Trauma Team with writer Cullen Bunn and illustrator Miguel Valderrama.


CD Projekt Red held a cosplay competition from June 2019 to October 2020. A card game created alongside publisher CMON Limited, Cyberpunk 2077 Afterlife: The Card Game, is slated for 2020. McFarlane Toys signed a three-year agreement to manufacture action figures.


The Cyberpunk 2077-themed Xbox One X, which includes a digital copy and downloadable content, became the final limited edition of that console. Designed with the same aesthetic were video cards, gaming chairs, energy drinks, sneakers, smartphones exclusive to China, and peripherals.


From May 2020, advertising company Agora Group had newspapers, online services, and radio channels doing promotion in Poland. Their subsidiaries carried out publicity outdoors and in movie theatres, using established brands to disseminate information about the game. Cyberpunk: Edgerunners, an anime spin-off produced by Studio Trigger, is scheduled to premiere on Netflix in 2022.

Cyberpunk 2077 Trailer

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